Love and Robots

Posted by erica on Saturday Jul 10, 2010 Under Tales of Indie Developers, iPhone App Development
In December of 2009 I quit my corporate job, in January of 2010 Jason quit his corporate job. I moved to New York. We each took up different freelance projects unrelated to the game, but not before I cooked up the following Flash sketch of the shapes as three-dimensional robots dancing.
They might also be exercising. YOU make the call!
And then there was a long hiatus on Crazy Shapes. Could Flash be used at all, in any way shape or form, for this iPhone game? Should we just give up (“give up”) and make a Flash game? Could I learn a strange and terrifying new iPhone-friendly animation interface? (Hint: the answer is “no”, or “not yet”)
 

Next: the terrifying interface of Quartz Composer!

One Response to “Love and Robots”

  1. Grumpy Dodo | iPhone & iPad Games for intelligent birds. » Blog Archive » The Terrifying Interface of Quartz Composer Says:

    [...] }); }And so, armed now with some charismatic Flash, a proven Proof of Concept, and our undampened ideas and enthusiasm, we were ready to learn real [...]

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